《战锤40K神圣军团》v1.0.15升级档+未加密补丁[CODEX]
  • 中文名称:
    战锤40K神圣军团
  • 发布日期:
    2017-03-14
  • 更新日期:
    --
  • 文件大小:
    132.6M
  • 游戏语言:
  • 英文名称:
    Warhammer 40K: Sanctus Reach
  • 游戏制作:
    Strayllight Entertainment
  • 游戏发行:
    Slitherine Ltd.
  • 上市时间:
    2017-01-20
  • 官方网址:
运行系统:
Win7 x32/Win7 x64/Win8 x32/Win8 x64/Win10 x32/Win10 x64
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1、解压缩
2、安装Update文件夹下的升级档到游戏目录
3、复制CODEX文件夹下的未加密补丁到游戏目录覆盖
4、运行游戏

更新说明:

Update v1.0.14:
-Added new multiplayer map 'Borderlands'
-Issues with debris tiles fixed
-Issues with hit chance being incorrectly reported fixed
-Fixed incorrect company symbol on "the great wolf strikes"
-Fast Attack units with movement remaining may move even after using all their fire actions
-Back from the Brink level - Fixes to LoS issues
-Skirmish Turn limits - Reduced turn limits on skirmish maps
-Fix to AI targetting - AI finds targets more often
-Fix to orks attacking wrecks too much, AI should only attack wrecks if they dont have a better target
-Fix to orks attacking droppods
-Increased points costs - Massively increased points cost for Knights and Logan
-Reaction fire bug - fixed a bug where units would only react when the target finished the movement. Would cause the gorkanought to hit himself.
-AP bug fixed- if a unit following up after a melee attack couldn't move to the tile they would gain lots of now AP
-Change to Jump units and massive vehicles - Jump and Giant units no longer get locked in combat and ignore ZoC
-Fix to Jump pack units - general fixes to how jump pack units move
-Change to Ork Rokkits - Ork Rokkits are now anti-armour weapons. Higher damage and armour piercing but less splash damage
-Script reduction - Did some script reduction, and moved some mapgen-only fns into their own file to save loadtime and memory.
-LoS/Cover Fix - Fixed various bugs that were causing LoS and Cover to not work correctly
-XP / Abilities bug - Fixed a bug that causing units to occasionally not get abilities
-Melee Shock - Fixed a bug where Melee attacks weren't causing Morale reduction
-Super Heavy Melee - Increased Knight and Gorkanaut Melee damage, now fixed (was supposed to be in last patch)
-Skirmish Force Selection - Campaign Skirmishes will now attempt to pick your levelled-up units first in the Selection Pool 
-Force points rebalance - Slight rebalance of force points cost
-Power Armour Increase - Slightly increased the effectiveness of Power Armour
-Reaction Display Bug - Fixed Reaction Display Tiles that were showing the wrong information
-Transports -loading/unloading now takes 1 action (a way to prevent infantry unloading, shooting and reloading as it抯 an exploit, especially for MP)
-View Shading Option - Added View Shading option to the options menu. With this option, units are lit from all angles, making them stand out more
-Fixed jumpack units - Fixed a bug that prevented Jumpack units from firing when hovering above terrain fixed
-Spirit of the Wolf Ability - Fixed a bug that was causing Spirit of the Wolf to heal Vehicles
-Scorched Knight Lore "oversight" - After "Sky Hunt" The Scorched Knight will no longer appear in Skirmish battles (because he's supposed to be dead!)

By CODEX

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