1、解压缩
2、复制Update文件夹下的升级补丁到游戏目录覆盖
3、复制Crack文件夹下的未加密补丁到游戏目录覆盖
4、运行游戏
已集成游戏发售至今全部升级档
更新说明:
Patch v1.00 Build 278
11 October - 430satori
Hi there,
The new patch is leaving the gates of beta and will be available to everyone. We
didn't release it last week, as we initially intended, because we came across a
few bugs which we wanted to fix before moving the build into the default branch.
If you missed the change log from the last beta, you can find it here:
Changelog:
- Fixed AI behaviour: Animator Cull Completely changed on Cull Update Transform
- Fixed bug with AI with weapons physics (when player in car)
- the quest "Strange Conversation" in the bunker was fixed. If you don't take
the quest in the beginning the control panel in the bunker will not respond even
if you have the hard drive. You'd need to return to the terminal and get the
quest.
- the dialogue with the control panel was slightly changed.
- Fixed some campfire and UI behaviour
- Fixed vehicle ray cast
- Animal flee path from the path obstacles (doors) now considered as flee target (Player/AI) position (from door to door path case)
- New melee check with SphereCast.
- Equipped items will be automatically unequipped if they get broken
- New save preparation method. This should solve the problem with the disappearing car.
- Steam stats save on max lived days.
- Vehicle recharging now searching for fuel in vehicle inventory if it was not found in player inventory
- Some small optimisations
- Fixed enemies footprints
- Footprints react properly on flashlight
- Fixed: Human NPCs react on their own shots noise.
Some other fixes
- some other changes:
- PPSh - now use 7.62 ammo instead of 9mm
- loot system has changed a bit
- drops of ammo in large quantity (300+ bullets)
- enemies have higher chance to drop loot
- the cellar door in one of the locations had a chance to spawn without an exit point
By BAT
PC游戏运行指南、常见问题百科 | 缺少dll文件/配置不正确等错误解决方法