《术士之王》v1.4升级档+CODEX未加密补丁
  • 中文名称:
    术士之王
  • 发布日期:
    2016-01-06
  • 更新日期:
    --
  • 文件大小:
    26.4M
  • 游戏语言:
  • 英文名称:
    Sorcerer King
  • 游戏制作:
    Stardock
  • 游戏发行:
    Stardock
  • 上市时间:
    2014-07-16
  • 官方网址:
    --
运行系统:
XP/Vista/Win7 x32/Win7 x64
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1、解压缩
2、安装Update目录下的升级补丁到游戏目录
3、复制CODEX目录下的未加密补丁到游戏目录覆盖
4、运行游戏

更新说明:

update v1.4:
CHANGE LOG:

Overview

Resource system overhaul: Resources are now a more important part of the game play.  Resources collected from nodes are now stored and accumulate over time.
Many units now require these extra resources in order to be trained. You will find yourself changing strategies based on the resources available. 

Gameplay / Balance

    Metal mines now produce +1 metal per turn
    Pastures now produce +1 horses per turn
    Crystal mines now produce +1 crystal per turn
    Friendly races don't give units to you as cheaply.
    Crystal is now a stored resource
    Metal is now a stored resource
    Horses are now a stored resource
    Harvest mountain will now provide 5 metal
    Starting units no longer use logistics
    Starting soldier unit now can equip swords, is a veteran, has endurance 2, has regen 1, is a bard, and gets a defense bonus as it levels up.
    Archers now have armor piercing ability
    Soldiers now have defender 1 ability and are swordsmen
    Sentinels are now executioners
    Sentinels require 10 metal
    Clockwork soldiers now require 15 metal
    Man at Arms requires 20 metal
    Pikeman consumes 2 logistics instead of 1
    Archers consume 2 logistics
    Spearmen consume 2 logistics
    Riders require 8 metal and 8 horses to train
    Knights require 10 metal and 10 horses
    Crusaders require 12 metal and 12 horses
    Clerics require 8 crystal
    Battle Mages require 12 crystal
    Archons require 16 crystal
    Other units require similar levels of resources
    Varda now uses starting soldiers
    Hunter's Sword requires level 3 to use.
    Doomsday counter goes up every 8 turns instead of 10 turns
    Slight variance now in what kinds of creatures the SK will spawn from round to round
    Remnant factions substantially more powerful
    Allied remnants now become much more powerful (or deadly if you're their enemy)
    Remnants substantially more aggressive at attacking enemies
    You can now equip weapons and shields on trained units


Bugs

    Rewrote remnant pioneer code to be better at settling new areas
    Fixed the continent code so the AI won't get stuck
    Fixed lots of various bugs
    Fixed lots of various text bugs

By CODEX

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