《地下城2》5号(v1.4)升级档+3DM未加密补丁
  • 中文名称:
    地下城2
  • 发布日期:
    2015-08-07
  • 更新日期:
    --
  • 文件大小:
    463.0M
  • 游戏语言:
  • 英文名称:
    Dungeons 2
  • 游戏制作:
    Realmforge Studios
  • 游戏发行:
    Kalypso Media Digital
  • 上市时间:
    2015-04-24
  • 官方网址:
    --
运行系统:
XP/Vista/Win7 x32/Win7 x64
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《地下城2》5号(v1.4)升级档+3DM未加密补丁

使用说明:

1、解压缩
2、安装Update文件夹下的升级补丁到游戏目录
3、复制Crack文件夹下的未加密补丁到游戏目录覆盖
4、运行游戏

需要先升级到v1.3版本

更新说明:

Patch changelogs 1.4

New Features and Gameplay Improvements

Considerably improved performance
Added a notification if a rich gold vein is depleted
Added some minor UI sound effects
Units now have dynamic rim colours depending on where they are (dungeon, good overworld, evil overworld, etc.)
Added search filter in control config menu
Added weapon variations for peasants
If a skill is upgraded, the tool tip will also update the name (e.g. Battle Cry -> Loud Battle Cry)

Balancing
Tesla traps now need 3x3 space but ground traps can be placed next to them
Removed dependencies for horde door researches
Fixed tier start difficulty adjustment logic when starting skirmish maps with a higher tier

Fixes
XP progress is no longer shown with three decimal digits
Fixed mouse over effect line for XP progress
Fixed some cases of being stuck in loading screen forever
Fixed position of tutorial text to not cut off the first line
“Exciting guard” research now works properly for both horde and demons
Fixed payday for demon faction, demons now properly get their pay when they are on the overworld
Fixed some bugs regarding chaos forge and hell forge researches not having full effect
"Enemies have entered the dungeon" message now only plays once every 8 seconds
Units getting attacked by a rockthrower now get alerted to the rockthrower, not the stone.
Increased FoW uncover radius for all non-controllable units to 25m so they can't be sniped by very-long ranged enemies like mindflayer or rockthrower
Fixed rockthrowers auto attacking into the fog of war
Fixed burrowed rockthrower damage getting buffed/debuffed correctly
Fixed: shield of the void could be used on traps
Fixed: Numerous Dungeon interaction objects can no longer be destroyed
Splitting of rooms now logically splits those rooms as well
Fixed: Building non-adjacent rooms in one go could logically fuse those rooms into one although they were not connected
Fixed icon overlays for horde and demon research sub menus
Fixed: Changing volume sliders now has immediate effect
Fixed: Allow building rooms "over" blocking gimmicks (in which case only fields that are not blocked are build). Only show error "position blocked" when all tiles are blocked.
Fixed: Building storage rooms under gold or mana now makes the resources immediately available
Fixed a case of levitating objects after loading a game
Fixed as case of selection group keys not working in the dungeon
Menu options can no longer be navigated with WASD
Fixed wall fortification upgrades not being saved
Fixed a throne room colouring bug after dungeon level upgrade
Fixed a looped sound in the map “The Battle for King’s Ending”
Fixed mode state buttons to appear active for two different modes when hovering UI while changing modes
Fixed controller ring menu not closing when cinematics start
Fixed options tab display when switching keyboard schemes
Fixed UI clipping of monster level
Fixed UI clipping of beer count
Restarting a skirmish map now remembers player colour correctly
Stair clipping fix for multiplayer map “The ancient Naga Temple”
Multiplayer map “The ancient Naga Temple”: Made overworld home sectors larger
Sandbox map “Wall Street”: Fixed relentless guards
Sandbox map “The Dam”: Fixed rockthrowers being able to attack through wooded area
Fixed player being able to pick up gold that is currently carried by a worker
Fixed incorrect achievement handling in multiplayer
Fixed certain sounds being played for all players in multiplayer instead of just one
Fixed units being visible through fog of war in multiplayer after being dropped on a dungeon exit
Fixed defective fog of war after loading
Fixed changing skirmish faction quickly after opening the menu not working correctly
Tuned down hospital atmo sound
Fixed guard room max capacity display
Fixed position of workshop floor grates
Fixed shadow lurker strike signs
Fixed dungeon lord smash effect
Fixed paladin shield effect
Minor fixes to controller input
Minor UI fixes

By 3DM

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