《太阳浩劫》v1.1升级档+BAT未加密补丁
  • 中文名称:
    太阳浩劫
  • 发布日期:
    2015-05-08
  • 更新日期:
    --
  • 文件大小:
    417.0M
  • 游戏语言:
  • 英文名称:
    Solarix
  • 游戏制作:
    Pulsetense Games
  • 游戏发行:
    KISS ltd
  • 上市时间:
    2015-04-30
  • 官方网址:
运行系统:
XP/Vista/Win7 x32/Win7 x64
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《太阳浩劫》v1.1升级档+BAT未加密补丁

使用说明:

1. 解压缩
2. 安装Update目录下的升级档到游戏目录中
3. 复制Crack目录下的未加密补丁到游戏目录中覆盖
4. 开始游戏

更新说明:

Here are the patch notes :

Coding Related Notes:

*List most common resolutions and add them all to the game code in ascending order.

*Remove forcing the last resolutions at the beginning of levels, so player can use config files for more resolutions.

*Add all of the resolutions to the options page in the exact same order.

*Remove unused DD and exec functions from player controller for optimization.

*Add fov option, min: 60, max: 120, with increments of 5.

*Force the player's weapon (including hands) to disregard the change of FOV, it'll use FOV of 90 all the time.

*Polish all the options pages, as well as confirmation UIs.

*Make the option steppers able to affect another text field within the same UI (needed for aspect ratio text).

*Add aspect ratio text under resolution, that updates based on the current resolution.

*Add MaxHealthPacksAllowed to PC, so player can only carry a limited number of health packs.

*Add MaxHealthPacksAllowed to DifficultyManager, so we can define different limits for each difficulty level. Now, player won抰 be carrying too many of health packs so use them wisely.

*Add a limit on how high the player can get using a throwable object. This should prevent flying with throwable objects.

*Add a limit on how low the throwable object can get when you loook down. This should prevent flying with throwable objects.

*Create a SwitchWeapon action, so we can switch the active weapon from kismet. Will implement the solution in the next patch in case some users request it.

*Fixed not being able to fall off a ledge when crouched. THIS should prevent many of the collision errors, being stuck after you jump onto things. Now you can fall down silent if you are standing on something. Also, it fixes the 揙MG! I can抰 crouch while I抦 going down the stairs?bug(!)

*Changed how the logo is displayed, so changing the FOV won't make it unreadable.

Level Design Changes & Related Notes :

*Removed most of collision of floor objects that people tipped onto. This wasn抰 a bug, it was a design choice but some users found this and presented this as if it is an error. Initially, our purpose was, within the scope of 搊ld-school realism?make all of the objects on the floor having collisions. However, since some users deliberately showcased this as if it is an error, we removed the collisions of floor objects, so people can have 揺asier?time to walk on the floors. We are living in an era where users can complain about 搉ot being able to crouch while going down stairs?so this was necessary decision we believe.

*Fixed the slipping through containers.

*Re-arranged some of the throwable objects in the first chapter for easier navigation.

*Fixed the type error of 揚ower Cell?

*Adjusted lighting outside areas in chapter 2.

*Added more hints for the puzzle in chapter 2.

*Fixed collision errors in Chapter 3, will keep on doing so in the next patch.

*Fixed the typo error 揑ncoherent?in chapter 3.

*More optimization to chapter 6

AI Related Changes and Notes :

*Fixed the dancing AI issue in some cases during patrol.

*Increased peripheral vision for all of the AIs : They will have better seeing abilities now.

*Increased and randomized monster speeds : Some of them will run faster now so players won抰 easily run away from them.

*Human soldiers have much better vision now, they will be using their 搇aser-sights? We added this feature already to the AI code base, but prior to release removed it since some of the 揵eta-testers?found the soldiers to be 搗ery difficult?to pass by. Now, on the other hand, we have some users calling these soldiers 揵lind? Hence we made this alteration.
Now, with the increased vision abilities, and since they will be using the laser-sights, players should be much more careful around the human soldiers.

*Human Soldiers now react to if you shoot out lights nearby them.

*Human Soldiers' Idle voices are less repeating now.

By BAT

游戏视频

PC游戏运行指南、常见问题百科 | 缺少dll文件/配置不正确等错误解决方法

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