Bugs fixed:
* Ordering "Scatter" killed the command queue
* Trees tinted on zoom
* Clicks outside the map would reset the selection
* Assault command couldn't be confirmed by clicking on an object
* Shooting guns connected improperly
* AT rifles sound too loud
* Some minor typos have been fixed
* Mines can be detonated by explosions
* Truck with broken chasses immediately disappear (Untermehmen 7"C")
* Unload command caused exceptions in some cases
* Incorrect gun state in saved games
* Incorrect player profiles
* Loading saved games caused crash in some cases
* Model of English 5.5 howitzer used wrong animation indices
* Incorrect passenger animations on some vehicles
* Wrong passenger state
* Trucks with attached guns didn't properly handle the "Assault" command
* Gun squads play no animation when dragging the gun
* Flak guns never attacked infantry
* AI: soldiers were crouching in aggressive mode
* AI: repair command worked improperly after loading
* AI: suspended refuelling
* M/P: the game reported wrong number of players
* M/P: disabled controls for missing players
* M/P: fixed 'Country' field in lobby
* M/P: the game froze before start
* M/P: color was not reset on disconnect
* ATI HD series video cards workaround
* Incorrect historical data for some vehicles
* Missing sound schemes
Improved:
* AI: a crowd of medics do not attempt to heal a single soldier
* AI: units with empty guns seek ammo boxes
* AI: soldiers line up after unloading from a vehicle
* AI: units bypass commands they couldn't fulfill (do not stop)
* AI: improvements in MicroAI for snipers
* AI: the 'Follow' command is not interrupted when fighting enemies
* AI: units without arms & passengers do not try to assault
* AI: improvements in the pathfinding algorithm
* AI: crew have better chance to leave the vehicle
* AI: soldies scatter farther than before
* The 'Stick together' command now can be queued
* Vehicles' icons blink, if not enough crew to shoot
* Esc resumes Pause without showing the menu
* M/P: BackSpace speedup in chat
* M/P: cheats do not work via Single Player mode
* M/P: increased TTL for chat messages
* M/P: ping info
* M/P: 3 pauses for each player per a game, the host can resume
Additions:
* Rotation cursor
* You can drag camera using the Mini-Map window
* "German tank supply", a single mission
* M/P: option to show enemies in red & allies in blue
* M/P: two missions reworked, one added
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