《孤岛危机 弹头》1.5版升级补丁
说明:
修复:
1.修复买卖菜单标签不能切换的问题
2.修复界面按钮偶尔会移位的问题
3.修正可能存在的渲染崩溃的问题
4.修正得分的正确统计
5.修正以最不可能的方式重复购买车辆出现服务器崩溃的问题
更新:
增加杀死你的玩家的血条显示
增加在即时行动/团队即时行动中,默认死亡20秒后复活
增加优化的视觉碰击指示器,显示你是否击中目标
改进各种信息辅助功能
重做了选项菜单
平衡:
调整肉搏的伤害和协调性
新地图:
地图围绕一个废弃的教堂展开,玩家可以在教堂内外展开战斗。
WARS从v1.4加强至v1.5的超棒更新内容原文如下:
Patch Notes
Installation
The Crysis Wars Auto Patching system makes installing Patch 1.5 a very simple process! Listed below are the details of how to make sure your version of the game is up to date and compatible with the latest version of Wars. If you encounter any problems during the update or installation process then please visit the MyCrysis.com forums.
* Windows XP: Open the Start menu and click on "Programs -> EA -> Crysis Wars -> Check for game updates".
* Windows Vista: Open the game browser and right click on Crysis Wars. Then click on "check for updates".
* STEAM: Crysis Wars will automatically update to the latest version via STEAM.
* Manual Installation: In the case you want to install the patch manually you can download the setup file from here and execute it to update Crysis Wars.
General Fixes
* [ Fixed ] When spectating, buy menu won't switch tabs
* [ Fixed ] Occasional HUD buttons displacement
* [ Fixed ] Shoot + Zoom exploit with Sniper Rifle
* [ Fixed ] Potential renderer crash
* [ Fixed ] Score limit is correctly calculated in PowerStruggle
* [ Fixed ] Vehicle damage direction display
* [ Fixed ] Server crash when using last purchase to repeatedly buy vehicles
Updates and improvements
* [ Updated ] Added health bar of player who just killed you
* [ Updated ] Added automatic respawning in Instant Action/Team Instant Action, defaults to 20s after death
* [ Updated ] Added new visual hit indicator asset - shows whether you hit a player or a vehicle
* [ Updated ] Various messages for accessibility improvement
* [ Updated ] Reworked options menu
Balance
* [ Balance ] Increased melee damage, and improved its consistency
New Map
With this patch a new map arrives in the form of Ruins. This map is set in a church ruins environment and invites players to fight both inside and outside of the church itself.
SDK Update
Since the original SDK release for Wars, we've taken into account the community feedback and have worked extensively on improving the functions that you wanted to see improved. As such we have added a new feature to Wars as well as fixed elements of the SDK which did not work as intended in the initial release. The entire Mod SDK now consists of 3 separate installers, one will include all the tools, one our brand new SP mod, and the other will have the game source code. Here is the detailed list for the contents of the Crysis Wars Mod SDK, with the changes we've made highlighted.
Code
* Game Source Code (patched to Crysis Wars v1.5)
Tools
* CryENGINE2 Sandbox2 Editor
* Resource Compiler (32-bit only)
* CryExport plug-in for 3DS Max 9, 10 and 11 (32-bit and 64-bit)
* Polybump plug-in for 3DS Max 9, 10 and 11 (32-bit and 64-bit)
* Polybump application (32-bit and 64-bit)
* CryTIFF plug-in for Adobe Photoshop (32-bit only)
* FMOD Designer Tool (32-bit only)
* Rigging, Artist, Animation Tools for 3DS Max
* CryExport plug-in for XSI
* Engine Settings Manager
Note: Issues with the resource compiler exporting from XSI via the CryExport plugin have now been fixed.
SP Mod
The brand new SP mod is now the easy way to play singleplayer levels via Crysis Wars. Featuring a new menu option and level loader, this mod once installed not only allows for easy loading of singleplayer projects but adds Warhead AI/vehicle scripts as well as save game and difficulty functions.
* Includes weapon and vehicle scripts roughly in line with the balance found in Crysis Warhead, but edited for compatibility with Crysis Wars. Note that due to differences in game code between Warhead and Wars some parts of the game may still behave differently.
* Fixed an issue where AI were only active in devmode.
* Added level select menu, listing all non-MP levels found in root directory and SP mod folder of Crysis Wars, along with difficulty selection.
* Readded load and save game menus in the frontend.
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